![]() ![]() Overall Score: 8.Episode 2 for The Walking Dead Season 2 was released this month and it turns out to be a real cracker. Surely this sets the tone for some future episodes, and will be one to remember later as well… Replay Value: High. Entertainment: You might not enjoy the choices you’re given, but you can’t doubt the excitement and anticipation their immediate and not-so immediate results bring. It’s definitely taken some good cues from Wolf Among Us. Playability: Easy as ever to grasp, the controls have been refined well this season, and continue to handle good enough for me to thoroughly enjoy the experience beyond the story itself. The musical accompaniment underscores the tense moments and action perfectly, and complements the cast work as well as the story itself. Don’t let that lift your spirits however- things are far from rosier in outlook… Sound: Although many voices will seem familiar, they never seem entirely reused- though I am sure they have been. ![]() However, it must be said that this and the previous episode have been two of the most varied color schemes- especially in comparison to the dreary shades of grey present for the majority of Season One. Graphics: These graphics aren’t anything you haven’t already seen seven times over up until this point, and I am sure will be something you will continue to see afterwards as well. Concept: Continue the journey of an adorable little girl and her companions in the desolate, bleak world they now inhabit- fleeing both from the rotten dead and those walking in their path, the living come to kill them or otherwise harm them. Tough choices, tough choices… The connections you build- however shaky or however firm are definitely going to play a large, important role later, as I would imagine the people you form them with will to boot. Interestingly enough, you won’t just be dealing with the same old decisions from this episode and this particular season, but from the entire series as a whole- Season One and 400 Days included in varying degrees. Old and new allies alike will turn to you or against you. Some people will be disillusioned with you and others impressed. Inevitably, some people are going to die- maybe now, maybe later, and you have somewhat of a say in that. Curses, Telltale, you intelligent devils! One thing is certain in A House Divided, and this is that your consequences will change the very course of the game. One can only imagine this boosts replayability tenfold, however, you’d have to replay things several times in very similar ways in order to be sure you’re creating the same catalysts and situations that should turn out in nearly the same fashion, or else things could spin off in an entirely new direction. No matter what you choose, you’ll most likely regret it- and not always because it was a wrong decision, but simply because you won’t know what may have happened had you not acted as you did. There are definitely more choices in this episode than any of the previous ones- in action segments and in plot driven ones alike, you’re forced to make the tough choices nobody likes to be in charge of. Although we could see the beginning of some heavy and impactful decisions being made in episode one, and saw a few returning tides from Season One, this episode in particular is where things really start to show strain and an emphasis on important decisions is made. This review contains spoilers, click expand to view. ![]()
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