![]() More to her character, however, I think an ability upgrade that’s somewhat dangerous to the user, while providing a potentially big benefit, would be way on-character for her. Not only does this put ourselves in Maida’s shoes literally, by donning a part of her prawn suit, but it also gives us some of the experience she had surviving out here). Perhaps a slasher arm, which could be crafted using the tooth of a Chelicerate (and let us obtain one by killing one with a knife. But since Robin is ex-Alterra too, allow the player to add on one or two of Maida’s upgrades to our own prawn suit. I love Maida’s custom prawn suit, it speaks a ton to her character. Drop a few ghost peppers into a predator’s mouth, and watch it speed away from you, crying! Perhaps this mechanic could be utilized in order to help the player accomplish a Marguerit-related mission. Where the heck did Maida get these? the player is left wondering.Ī great secondary use of such an item would be as an emergency deterrent to certain predators. Furthermore, they enhance the mystery of Maida. I’ll leave the stats to you, but I imagine they would give some food and heat, and take away from your health and thirst (perhaps they cause a temporary drain on your thirst until you eat something different, the way it feels to eat peppers IRL). ![]() The player should be able to pick some and grow some as well, giving the player a sense of what it was like for her living here for all these years, eating potato chips, sharks, and ghost peppers. It would help explain her anger and bitterness if one of the things she was forced to eat to survive were ghost peppers, found growing in an interior growbed in her base. Marguerit Maida is a firecracker and a wildcard. ![]() Let me run through a few items that I think would help tell Marguerit Maida’s story and help Below Zero feel like a bigger game: I'm not sure what those have to do with her character (though it's kind of ironic, considering they function to bring cleanliness, and the place is anything but clean). Currently, the player can scan blueprints for a toilet, sink, and shower in Maida's base. I’m not going to go too deeply into story suggestions (mostly because I don’t know what the story already has planned), but I think that you can tell a good character through items associated with them. But to make this game feel like it’s on the same scale as the first, I think we can quickly expand this game through its complex larger-than-life characters. Now, we know we have less physical space to work with, and typically one finds less biodiversity in arctic regions. ![]() Subnautica: Below Zero feels a lot smaller than the first game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |